What are Annotations in Java ?.
Annotations in Java are metadatas that adds information to your code in a formal way so that you can keep track to the information added at a later stage. They provide a Java programmer information which describes the program fully in a sophisticated way. Annotations help us in generating descriptor files and giving us way to write boilerplate code each time.
Annonations in Java have a symbol @ in its syntax declaration. Java contains general purpose built in annotations defined in java.lang package as :
1. @Override : This annotation is used over method which we intend to override in sub-class. It generates compile-time error if we accidentally give method signature incorrect at the time of overriding.
Program to demonstrate how to use @Override Annotation in Java
Annotations in Java are metadatas that adds information to your code in a formal way so that you can keep track to the information added at a later stage. They provide a Java programmer information which describes the program fully in a sophisticated way. Annotations help us in generating descriptor files and giving us way to write boilerplate code each time.
Annonations in Java have a symbol @ in its syntax declaration. Java contains general purpose built in annotations defined in java.lang package as :
1. @Override : This annotation is used over method which we intend to override in sub-class. It generates compile-time error if we accidentally give method signature incorrect at the time of overriding.
Program to demonstrate how to use @Override Annotation in Java
package com.hubberspot.examples;
class Shape {
public void draw() {
System.out.println("Shape draw()");
}
public void name(){
System.out.println("Shape name()");
}
}
public class Triangle extends Shape {
@Override
public void draw() {
System.out.println("Triangle draw()");
}
@Override
public void name() {
System.out.println("Triangle name()");
}
// Compiler throws an error Triangle must
// override or implement supertype method
@Override
public void draw(int a) {
System.out.println("Triangle draw()");
}
}